And it works well, as the Metroid series’ trademark style of exploration and discovery is the true meat and potatoes of the game.Īnd what a joy it is to explore in this game. This is done in service of putting the authorship of the story in the player’s hands, where they can engage or disengage on the details about what happened to the planet without ever interrupting the flow of play. As Samus explores the ancient ruins of the areas surrounding the Impact Crater, she plays detective/scientist as she pieces together what happened to the Chozo civilization and arms herself to eradicate the threat at the heart of the crater.Įven with that little bit of story synopsis, the truth is that Metroid Prime is a very story-lite game, relying a lot on your scanning visor mechanic to learn a lot of lore and the story of Tallon IV. The planet suffered a corruption from a substance called Phazon after a meteorite crashed on the planet at an undetermined time. ![]() I was reminded of all of these elements while playing through the recently released Metroid Prime Remastered for the Nintendo Switch.įor the uninitiated, Metroid Prime puts you in the shoes (or behind the visor) of iconic heroine, Samus Aran, as her quest to eradicate the Metroid threat takes her down to the planet of Tallon IV after a small skirmish at a pirate frigate that leaves her stripped of her gear. ![]() On top of that, it was a visual tour de force, proving the Gamecube’s graphical prowess in the right hands. Not only did it work, it managed to do it in as unconventional a perspective as one could think of for the franchise while managing to stay true to its roots. The original release of Metroid Prime broke ground in proving that the Metroid franchise’s trademark style of design exploration (nowadays known as the “Metroidvania,” the term associated with it and fellow franchise “Castlevania”) could work really well in a 3D environment. And for Nintendo, none are more highly revered and beloved than the Metroid series’ first official foray into the 3D space: Metroid Prime.Īt a time when Nintendo was still competing on equal footing with both PlayStation and Xbox before they decided to march to the beat of their own drum, Metroid Prime was a crucial point in proving that they had the chops to stand on equal footing and, at times, surpass their competitors. It is true what they say: when a console manufacturer is on the backfoot and making their case for survival, some of their strongest creative endeavors are born. Metroid Prime Remastered is finally a reality, but there's no such good news for Metroid Prime 4, which quietly rumbles on in development at Retro Studios over four years after it was rebooted.The Nintendo Gamecube may not have lit the world on fire when it came to sales, but it surely had some of Nintendo’s strongest first party software that are even highly revered today. Metroid Prime Remastered is not only a dazzling reminder of why the original is one of the very best GameCube games, but a pointed argument that it should stand as one of the all-time greats."Ī former developer recently criticized Metroid Prime Remastered's credits for omitting direct mention of the original development team. "That Metroid Prime is able to carry as much resonance today as it did 20 years ago doesn't just speak to the quality of remaster that Retro Studios (and a legion of partnering development teams) have delivered, but the strength of the underlying foundational design. ![]() Metroid Prime is to first-person shooters what Super Metroid was to side-scrolling platformers – it's singular, and special inspiring generations of players to dream of more immersive worlds, and pushing countless video game designers to try and deliver them," we said in our review. "There are rough edges, but Metroid Prime Remastered is worth the occasional splinter.
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